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Game-based learning in corporate training

Most corporate companies especially larger enterprises use game-based training and gamification to increase retention levels for employees. Traditional training is more of a monologue and doesn’t really engage the audience. Traditional training also fails to create the impact nor does it help in retaining vast knowledge. Training elements like Engagement and Effectiveness, therefore, becomes the focal point for any training.

This is easily achieved by Gamification/ Game based learning which not only engages everyone but also helps in retaining vast knowledge.

E-Learning designers work in corporate environments where they understand how much a particular training impacts the production floor and based on that design pieces of training. They work in sync and follow current E-Learning Trends which helps them learn how to create effective training materials.

People are only able to recall 10% of what they read and 20% of what they hear. If there are visuals/images/infographics associated with plain text or an oral presentation, the retention percentage increases to 30%. 80% of the learners said their productivity would increase if learning was more game-like. 60% of learners said they would be motivated enough if they had scores/points associated with leader boards/dashboards and if they could share it while competing with other students.

Gamification takes boring out of the learning process and makes it fun and engaging

Gamification of e-learning helps the user in retaining information better.

Five common game mechanics are:

  • Points—They are running numerical value related to your actions.
  • Levels—Levels are systems that represent a cumulative score.
  • Challenges—This is where you compete, sometimes with time limits, to overcome obstacles.
  • Leaderboards—A scoreboard showing the names are scores of the leading competitors.
  • Gifts and Charity—Giving makes you feel good.

In addition, gamification can be used as a key tool to drive engagement in the following ways:

  1. Accelerated feedback cycles
  2. Clear goals and rules of play
  3. A compelling narrative
  4. Tasks that are challenging but achievable

 

The future of the training programs is happening right now. There are many studies that certify the games activate some parts of the brain to engage the knowledge better and quickly. The boundaries of learners have expanded, they are no longer satisfied with meager training experiences. They are ready to take in experiences that bring in more quality into the limited time of his busy schedule.

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